Winter Schnee (
specialist_snowflake) wrote2017-10-31 02:54 pm
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Royal Guard Training Regimen
Royal Guard 8-Week Training Regimen
Supplies Provided
8 weeks worth of dry rations
1 waterskin
1 flint & steel
1 bedroll
1 tent
1 standard issue backpack
2 belt pouches
1 sack
7 torches
1 whetstone
1 standard issue melee weapon of the recruit's choice
OR
1 standard issue long range weapon and appropriate ammunition of the recruit's choice
1 complete set of armor of the recruit's choice (padded, heavy leather, or iron)
1 set of basic medical supplies
Supplies Needed
Sturdy footwear - 1 pair
Warm socks and weather-appropriate undergarments - 7 pairs
Weather-appropriate clothing - 3 sets
Prohibited Items - Unless Otherwise Personally Approved by Captain Schnee
Alcohol and Other Items That Interfere with Physical and Mental Status
Additional Food (unless necessary for medically approved dietary restrictions)
Personal Weapons, Armor, and Items
Potions and Other Magical Products
Jewelry
Money
Books and Maps
--The Communicator is an ALLOWED item, but may only be used outside of training hours. It may not be used to record training sessions or to record confidential data and details of the recruits, the castle, or the program itself.--
Week One - Physical Training
Rigorous exercises to improve muscle strength, endurance, and constitution. Includes (but is not limited to) five-mile runs, push-ups, sit-ups, jumping jacks, weapon drills, day-long hikes, swimming. All activities held out of doors, no matter what the weather. Two five-minute meal breaks will be provided each day. Training begins at sunrise and ends at sundown. Physical training will continue throughout the rest of the following weeks, albeit with less time dedicated to drills in order to focus on new tasks.
Week Two - Intelligence and Scouting
Recruits will be dispatched to the main town area of Fayren to learn the layout of the shops, structures, and homes; and the names and reputations of the more notable residents. Each recruit will have one personal tour of the castle with Captain Schnee to familiarize oneself with the duties and accessible areas within (for royal guard trainees only). Handouts will be provided detailing the names and positions of other key authority figures outside of Fayren (mayors, guardians, task force leaders, etc.) to be studied during evening hours. Spending money will not be provided, and shopping/eating/drinking in local establishments is not permitted.
Week Three - One vs One Combat Drills
Once a day, recruits are expected to spar with each additional recruit for a minimum of fifteen minutes. More time for sparring is allowed, but recruits may not retire for the evening until all other recruits have completed their drills. Use of additional powers and abilities are prohibited at this time; use only the weapons provided to you to complete your sparring sessions. Throughout this week, Captain Schnee will spend half an hour per day with each recruit between sparring sessions to critique and improve form, technique, footwork, and other necessary components to successful combat. Drills will continue on a daily basis for the rest of the training regimen, albeit at a lesser degree to focus on other necessary tasks.
Week Four - Survival
The first day will cover basic medical knowledge and how to bind and treat injuries and afflictions. The second day will cover an extensive course detailing the local fauna, flora, and basic survival techniques. For the rest of this week, recruits are expected to seperate with a partner and survive in the forests of Fayren. A flare will be provided to each in case of emergencies, but if used, the recruit will be flunked from the training regimen. Use only in the case of life-threatening events that require the captain's personal intervention.
Week Five - Two vs Two Combat Drills
Similar to Week Three, save that each recruit will be assigned a daily partner (for a total of six different partners throughout the week) to fight beside them. Pairs will rotate and spar for a half hour minimum. At this time, use of personal powers and abilities are allowed within reason. Recruits are advised to exercise caution when making use of such powers -- the point is to learn strategy, not to brutalize one another.
Week Six - Service
All recruits will be escorted to Genessia City where they are expected to watch over the Bay area. Allow newcomers sufficient time to familiarize themselves with the instructions of the hologram and the contents of their boxes before providing escort and assistance -- no more than two recruits per new arrival, with preference given to one recruit per arrival at a time. Remain with the new arrival until personally dismissed or until they state that they have no need of an escort. If there are no new arrivals, take turns to roleplay the event with one another. The goal is to provide obedient and respectful service, no matter how difficult the newcomer's personality may be. Assist them with whatever they need so long as it falls within the laws of the city and the realm of common sense.
Week Seven - Hunt
Recruits will be dispatched in pairs to complete a singular task. This task may range from seeking out and arresting a local troublemaker, defeating a dangerous monster, completing an arduous task for a prominent resident of Fayren, or gathering necessary items. The exact nature of the task will not be known prior to assignment. Recruits will be given one week to complete the task. Those that finish early may spend half an hour for meal periods for the rest of the week so long as they manage to complete their daily drills and exercises.
Week Eight - Final Test
For the first six days, recruits are allowed to spend the time as they see fit so long as they remain within Fayren. During this time, they are expected to practice the skills they have learned and prepare for the final test. On the seventh day, each recruit will perform in front of the royal court, demonstrating their abilities in combat. Those who excel at this test, who also receive the personal approval of Captain Schnee and at least one member of the royal family, will be granted into the ranks of the royal guard. Non-guards will perform instead in front of Captain Schnee, and will receive a personal letter of recommendation for successfully completing the course.
Rules
1. All recruits must exercise perfect obedience and obey all orders issued to them without unreasonable delay. Arguments, speaking out of turn, and refusal to perform tasks will result in immediate expulsion.
2. Details of the training regimen and duties required are classified. No one outside of the royal guard is permitted to know what takes place during this time, nor should one blatantly reveal the special skills and powers of the other recruits as well as themselves. If an enemy knows what to expect, they will take the appropriate measures to overcome all known obstacles. Know when to keep silent.
3. If at any time a recruit finds the training regimen to be too difficult, they are free to depart, but will not be given a second opportunity in the future.
4. Unauthorized fights will result in immediate expulsion.
5. Recruits are expected to maintain good hygiene and personal health. What you choose to do outside of training hours is left to your own discretion, but if it comes at a cost of performance during training hours, you may be expelled from the training.
6. Recruits will be given Fridays off to spend as they wish, except in the case of Week Four's training.
7. Deliberate harm inflicted upon other recruits, law-abiding citizens, and members of the castle is considered treason and such grievous acts will lead to severe punishment.
8. Obey the law at all times. Should this conflict with your moral judgment and common sense, exercise good judgment. Ask a ranked officer if you are unsure how to conduct yourself in an unexpected situation.
9. Regardless of the weather or strange events that may or may not take place, recruits are expected to adhere to the training schedule until completion. Only Captain Schnee is allowed to delay or cancel training if a situation is deemed to be too dangerous, or if a higher priority emergency requires the immediate assistance of the captain and potentially the recruits as well.
10. If Captain Schnee is unable to oversee the training due to unforeseen circumstances, her role will be delegated to one of proper qualifications, who must be treated with the same level of obedience and respect.